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東方落流星 ~ The Shattered Sky./音乐
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标题画面曲 | Gale of the Storm ~ Thunder Roars | 暴风吹息 ~ Thunder Roars | Abner |
1面道中曲 | Fairy Swarm ~ Endless Parade | 成群的妖精 ~ Endless Parade | Abner |
Stage 1 Theme I really love that bells sound in the beginning. Making it feel like Reimu is leaving the shrine to start a new adventure. I wanted this song to sound like an introduction to the game but also hold a little bit of wild part in the background representing the fairies. | 1面主题曲 我真的很喜欢最开始的铃声。 听起来就好像灵梦正要离开神社,开始一段新的冒险。 我想让这首曲子听起来像是对这个游戏的介绍,不过背景音里也混入了一些狂野的环节,代表妖精们。 | ||
1面BOSS-铃仙·优昙华院·因幡主题曲 | Lunatic Rabbit ~ Red Alert | 疯狂之兔 ~ Red Alert | Abner |
Stage 1 Boss Theme This song was a bit challenging. Since Reisen is a strong character I wanted to keep that intensity. But since she was not trying to harm the heroine, it need to sound somewhat carefree and friendly. | 1面Boss主题曲 作这首曲子有一定的挑战性。 鉴于铃仙是一个强力的角色,我想要保持这种强度。 但是她并不打算伤害自机们,所以也需要悠闲和友善的感觉。 | ||
2面道中曲 | Flight over the Forest ~ Condensed Wilderness | 飞越森林 ~ Condensed Wilderness | Abner |
Stage 2 Theme The bamboo forest is now teeming with enemies. I wanted the song to feel frantic but at the same time the density of the bamboo forest. The music changes when the midboss comes to introduce her character and strong demeaner. | 2面主题曲 现在迷路竹林里到处都是敌人。 我想让这首曲子有一种疯狂的感觉,同时也表现出竹林的茂密。 当道中Boss现身,自我介绍并表现出强势的举止的时候,音乐会变调。 | ||
2面BOSS-火月小百合主题曲 | Fire Spirit of the Forest ~ First Ignition | 林中的火焰精灵 ~ First Ignition | Abner |
Stage 2 Boss Theme I wanted to introduce this character with a bang to introduce her fire abilities and hostility towards the heroine. The song ended up sounding a bit Russian like for some reason, but I like it that way. | 2面Boss主题曲 我想用猛烈撞击的声音来表现这个角色操纵火焰的能力和对自机们的敌意。 因为某些原因,这首曲子的结束部分有一点俄罗斯风味,但是我挺喜欢的。 | ||
3面道中曲 | Peaceful Tribulation ~ Over the Garden | 平和的灾难 ~ Over the Garden | Abner |
Stage 3 Theme The heroine takes a detour to a beautiful garden nearby Eientei. I really liked the idea of just a peaceful melody to represent the stage itself… Even if the heroine is being bombarded with Danmaku. | 3面主题曲 自机们绕道前往永远亭附近的美丽花园。 我真的很喜欢用一个平和的主旋律来展现背景的想法… 即使自机们正经受着弹幕的轮番轰炸。 | ||
3面BOSS-八重咲杏主题曲 | Sakura Radiance ~ Blooming Elegance | 樱花闪闪 ~ Blooming Elegance | Abner |
Stage 3 Boss Theme I wanted to represent her character with elegance and power. After all, she was a stage 5 boss. It was a lot of fun making this track overall and is quite catchy to me. | |||
4面道中曲 | Melancholy of the Cloud-Painted Sky | 云绘天空的忧郁 | Abner |
Stage 4 Theme In my head, triplets and swing drums are somewhat rainy sounding. Which is why there are a lot of those in this song. Maybe I am wrong about that but I think the song is pretty. | 4面主题曲 在我看来,三拍子和散落的古典某种意义上正是雨的声音。 所以在这首曲子里才用了那么多。 也许是我弄错了吧,但是我觉得这首曲子不错。 | ||
4面BOSS-黑塚赤实主题曲 | Arcing Fault ~ Reaching the Flash Boundary | 电弧故障 ~ Reaching the Flash Boundary | Abner |
Stage 4 Boss Theme When making this song I wanted to make it have a bit more of kick into it than the other songs. I like how it turned out. I am an power system engineer, so naming this song was fun too HAHA. | 4面Boss主题曲 当创作这首曲子的时候,我想让它比其他曲子有更强烈的兴奋感。 最终的成果让我很满意。 我本人是一名电力系统的工程师,所以给这首曲子命名实在太有趣了,哈哈。 | ||
5面道中曲 | Where the Stars Fall | 星落何处 | Abner |
Stage 5 Theme Our heroine is flying in space! This song was made to display the hectic part of the game. I had a bit of inspiration from listening to the IN OST. I really like this one turned out. | 5面主题曲 自机们飞上了太空! 这首曲子极力表现出游戏的紧张环节。 听了原声插曲后我有了一些灵感。 我真的很喜欢最后的成果。 | ||
5面BOSS-龙子主题曲 | Jewel of the Flashing Scales | 闪鳞宝石 | Abner |
Stage 5 Boss Theme This song started of powerful but towards the middle became more emotional. I was trying to create a sort of noble sounding theme, but I think emotional sounds just as well too. | 5面Boss主题曲 这首曲子有着强有力的开头,但在中途变得更加情绪化。 我想让主题显得庄严一些,当然情绪化的曲子听起来也一样好。 | ||
6面道中曲 | Cyclone of the Space Sky | 太空旋风 | Abner |
Stage 6 Theme Our heroine are making the final push to through to reach the boss! I created this song with a sense of urgency. I also introduced the boss's theme to this as sort of an introduction to the fight is to come. | 6面主题曲 自机们正为了到达Boss所在之处而做着最后的努力! 我给这首曲子加入了强烈的紧迫感。 我还在其中掺入了最终Boss的主旋律,预示着即将到来的战斗。 | ||
6面BOSS-僧正子一阶段主题曲 | Tengu's Cyclone of the Sky | 空中的天狗旋风 | Abner |
Stage 6 Boss Theme 1 This song gives a player a bit of an introduction to the boss fight. Made this as sort of an introductory song to the boss fight that is to come. | 6面Boss主题曲1 这首曲子可以给玩家一点关于Boss战的预示。 可以说这是对于即将到来的Boss战的介绍曲。 | ||
6面BOSS-僧正子二阶段主题曲 | Power of the Shattering Sky | 破碎天穹之力 | Abner |
Stage 6 Boss Theme 2 I suppose this is the "true" boss theme of stage 6 as this is also the "true" fight as well. I really liked this sound and melody of this theme. | 6面Boss主题曲2 我认为这才是6面“真正的”Boss主题曲,同时这也是“真正的”战斗。 我真的很喜欢这首曲子的声音和旋律。 | ||
6面BOSS-僧正子终符(URA难度)主题曲 | Pieces of the Sky | 天穹的碎片 | Abner |
Stage 6 Boss Last Spell Theme This can be treated almost like the last word theme of our final boss. For this one, I thought it would be appropaite to mix the two themes into one grand finale theme. | 6面Boss终符主题曲 这几乎可以算作最终Boss的LW主题曲。 为了这首曲子,我认为把两段主题合并成一首主题曲是恰当的。 | ||
结局画面曲 | Tranquility of the Storm's Eye | 暴风眼中的安宁 | Abner |
Endling Theme The afterward is always a calm theme, so I feel this fits quite nicely. Our heroines have solved the incident and indeed need a bit of a break too! | 结局画面主题曲 大战之后总是归于平静,所以我觉得这首曲子很合适。 自机们终于解决了异变,她们现在也很需要休息! | ||
STAFF画面曲 | Last Tears of the Cloud-Painted Sky | 云绘天空的最后之泪 | Abner |
Staff Roll Theme HE end credits theme needed to provide a softer and quiter feel to it. Created this song to give such a calm, rainy day feel. Such as if you were to look outside on a rainy day. | STAFF列表主题曲 HE结局的主题曲需要更加轻柔和缓的感觉。 于是用一种安静的雨天的感觉创作了这首曲子。 这种感觉就好像在下雨的时候你望向窗外。 | ||
Ex面道中主题曲 | Down the Familiar Path of Dusk | 走过熟悉的黄昏小径 | Abner |
Extra Stage Theme Our heroines are back to explore the extra stage! This stage is somewhat calm but with a bit of agression to signify the boss battle to come. | Ex面主题曲 自机们回来后,决定去探索EX关卡! 这个关卡某种意义上比较安静,但是混着一些躁动,预示着即将到来的Boss战。 | ||
Ex面BOSS-星蛇月子主题曲 | Lingering Light ~ Magician's Conviction | 余晖 ~ Magician's Conviction | Abner |
Extra Stage Boss Theme This song was a lot of fun to make. It took a long time as well since I ended up starting over again. I like the first fourth part the most because of the funky chord progression. | Ex面Boss主题曲 这首曲子作起来相当有趣。 我花了很长时间推倒重来。 我最喜欢开头第四个部分,因为有时髦的连续和弦。 | ||
Ph面道中主题曲 | Along the Path of Darkness | 沿着黑暗之路 | Abner |
Phantasm Stage Theme Like ZUN's phantasm stage in PCB2, the stage is very similar to the extra stage but on steroids. So is the music! More hectic sounding and with more intensity/urgency. | Ph面主题曲 就像ZUN创作的东方妖妖梦PH关卡那样,这个关卡与EX关卡十分相似,但也有所不同。 音乐也是如此! 更加急促的声音配合更高的强度/紧迫感。 | ||
Ph面BOSS-魅魔主题曲 | Void of Light ~ Magician's Requiem | 光之虚 ~ Magician's Requiem | Abner |
Phantasm Stage Boss Theme Mima's theme! I have to say, making this theme was nerve-wracking since she already has such a nice theme. Adding my own taste to her existing theme was a lot of fun and took a lot of thought to doing so. | Ph面Boss主题曲 魅魔的主题曲! 我必须承认,创作这首曲子相当让人头疼,因为她已经有了一首美妙的主题曲。 如何把我自己的趣味添加到她原有的主题曲上是一件很有趣的事,也很值得思考。 | ||
Heaven面道中主题曲 | From Earth to Heaven | 从地面升上天空 | Abner |
Heaven Stage Theme The final stage theme. In this our heroines are traversing to more of a celestial plane. Having background choirs to the song helped bring that feeling. I feel like this song sounds a bit… sunny, I suppose. | Heaven面主题曲 最终关卡的主题曲。 在这里我们的自机们穿越了不止一重天。 在背景音里添加合唱营造了这种感觉。 我认为这首曲子有一种…欢快的感觉,大概吧。 | ||
Heaven面BOSS-见神铃鹿主题曲 | Tenacity of the Youthful Divinity | 年轻神明的韧性 | Abner |
Heaven Stage Boss Theme I think I had the most fun making this song out of all the other ones. I tried to capture the strength, playfulness and emotion all in one. In the end, I think it is a nice boss theme to end the game. | Heaven面Boss主题曲 我觉得作这首曲子比其他的都有趣。 我试着把力量、童心和情感都融入到其中。 最后,我觉得这是一个优秀的Boss战主题曲,可以给这个游戏画上句号。 | ||
Heaven面STAFF画面曲 | Innocent Treasures (SR Ver.) | 无瑕之宝 (SR Ver.) | Abner |
Heaven Stage Staff Roll Theme A redention of ZUN's theme but a bit slower/more timid. I like how this one turned out since I always felt his theme was very emotional. | Heaven面STAFF列表主题曲 ZUN的主题曲的改版,但是有一些舒缓/羞怯。 我很喜欢这首曲子,我常常觉得ZUN的主题曲非常动人。 | ||
Alt. Heaven面STAFF画面曲 | Innocent Treasures (Abner's Piano Ver.) | 无瑕之宝 (Abner's Piano Ver.) | Abner |
Heaven Stage Staff Roll Theme (Piano Ver.) A redention of ZUN's theme but a bit slower/more timid. I like how this one turned out since I always felt his theme was very emotional. | Heaven面STAFF列表主题曲(Piano Ver.) ZUN的主题曲的改版,但是有一些舒缓/羞怯。 我很喜欢这首曲子,我常常觉得ZUN的主题曲非常动人。 | ||
LW主题曲 | Maidens' Danmaku Festival | 少女们的弹幕祭典 | Abner |
Last Word Theme For some reason, whenever I think of last word spells I think of the phrase "Danmaku Festival" or "Barrage of Danmaku" or something like that. Overall, I like this theme. I find it quite catchy. Has a sort of "Do your best To dodge as you can!" feel to it. | Last Word主题曲 出于某些原因,每当我考虑LW的时候都会想到诸如“弹幕祭典”或“弹幕的火力”之类的词。 总得来说,我很喜欢这首主题曲。 我觉得它非常吸引人。 里面有一种“尽你的全力去躲闪!”的感觉。 | ||
得分画面曲 | Player's Score | Player's Score | Abner |
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